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Devlog
Provenance Vertical Slice Alpha
July 26, 2025
by
Kelkith
It has been a while since I posted a general update! Been working hard at Provenance, getting all the various systems implemented as best as possible for my work towards a proper Vertical Slice. My fo...
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Combat System Update - V0.2
September 29, 2023
by
Kelkith
#devlog
I've been cracking away at the combat system for Provenance. After some feedback on the rolling to hit system I've decided to scrap that for now and stick with the Paper Mario-esque minigame style. Wh...
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