Combat System Update - V0.2
I've been cracking away at the combat system for Provenance. After some feedback on the rolling to hit system I've decided to scrap that for now and stick with the Paper Mario-esque minigame style.
When you make an attack a corresponding minigame will pop up. Completing them will reward your attack or ability with greater power, and likewise when an enemy attacks you, you'll be prompted with a minigame to mitigate damage!
In Version 0.2 I've implemented the Psi-Verse menu, which is like an in-universe steam overlay. You can chat with Buds, check out your Avatar, and invite people to your Lobby. The Premium Shop / Premium Currency is something that will be integrated into the story later, don't worry it is not an actual MTX system!
Currently there is no death nor game-overing, but there is a save system that was recently implemented! Please give this a try and let me know what you think so far!
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Provenance
A roleplaying game mixing fantasy and cyberpunk.
Status | In development |
Author | Kelkith |
Genre | Role Playing |
Tags | 2D, Classes, Cyberpunk, Female Protagonist, Pixel Art, Unity |
Languages | English |
Accessibility | High-contrast |
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